Throughout my Bachelor's, I opted for electives that reflected my interest in Creativity & Aesthetics and User & Society, while providing the opportunity of developing in the other expertise areas. These projects offered the most development throughout my Bachelor's.
My first project at Industrial Design was for Intelligent Agents. The final concept AirBee&Bee consisted of modular bee hotels for people to upkeep with their own plants and other elements, including humidity sensors and bee cameras, which would become visible for people around the area through an app. The project aimed to encourage people to go outside and explore, while gaining awareness about the environmental importance of bees. From Project 1, I learned how to conduct expert interviews, in this case with a beekeeper, to ensure a solid foundation of research and gather insights and feedback throughout the rest of the design process. Moreover, I helped setting up the realization of the design, by envisioning and preparing the materials, and by creating communicative sketches and a mockup app.
AirBee&Bee - Sketches
Aesthetics of Interaction introduced how prototyping can take the lead in exploring, in the form of trash prototyping, which to me felt like a 3D form of sketching. The final concept is a waking experience in the form of an alarm for power naps in an office context, combining soft, dynamic materials with a rustic, wooden housing. By means of dynamics and expression coupling with the fabric (Wensveen et al., 2004), the user’s hand determines at what time the alarm is set, which can be seen in the fabric changing its shape. The fabric will slowly return into its original state as time passes. When the alarm goes off, the sound of water trickling through rocks is mimicked, giving the user the opportunity to slowly awake. To turn off the alarm, the user must hold the cold, vibrating iron rod for a period of time, for a quick restart to get back to work. The concept for this course taught me that material and interaction are determined very consciously, and can determine intuitiveness a product can have.
Project 3, my research project, was about gardening with older adults. I chose Inclusive Design & Thoughtful Technology as a squad for this project, as it still had a connection with health, but allowed me to broaden my horizons within a comfortable context. The concept started out as designing a gardening activity, but later shifted towards designing for designing for older adults, using gardening as a tool to unveil insights. This project allowed me to approach design from a community perspective by means of co-creation and active user testing, which is what initiated my shift towards social design. Everyone in the team was quite outspoken and driven, which made me gain insight on how to navigate the roles within such a group.
Project 3 - Final Prototype
Design for Debate shed light on posthumanist design. The course encouraged me to think beyond traditional design and become more aware of the interconnectedness between humans and non-humans, as well as the influence one’s design can have despite their intentions. Furthermore, by reflecting visually throughout the course, I developed a knack for visualizing complex ideas.
Design for Debate - Reflective visual poems
I opted for Designing Connected Experience as an opportunity to develop my electronics skills. During this elective, I established an appreciation towards Technology & Realization and Math, Data & Computing, as I realized those expertise areas can take design to a higher level and have the ability to communicate concepts effectively, as well as interactive systems. I struggled quite a lot with the code and data during this code, which allowed me to really dive deeper into the material and debugging. This inspired me to take on the challenge of integrating coding into my Final Bachelor Project, knowing its potential.
Designing Connected Experiences - LUMI
During the course Design Innovation Methods, I was introduced to tools that would help me gain a business perspective on design. Although those tools, such as a SWOT analysis and Business Model Canvas, were used retroactively in this course, I believe they can help steer a design towards the most feasible solution during the design process, in order to maintain a critical and strategic attitude. During Design Innovation Methods, I applied some models to Project 1 AirBee&Bee.
This course highlighted ‘thinking-through-making’ and demonstrated how your hands can take the lead in the thinking process by creating and performing material explorations. It is encouraged to create and make mistakes from which you can identify next steps, rather than creating the ‘perfect’ iteration in one go. Furthermore, the course encouraged me to utilize digital methods as a means of iterating and exploring. During this course, Processing was used as a tool to realize these explorations, by tinkering with code and investigating how this influences the next iteration.
Digital Craftsmanship - Material exploration
Digital Craftsmanship - Digital pattern exploration in Processing